Hosted at the Goodreads group: Top 5 Wednesday. I know this was actually last week’s topic, but I missed it and would much rather do this topic than the actual one for this week – so bare with me.
Seventeen-year-old Ella copes the best she can; caring for her war-injured father, scrubbing the floors, and slaying the undead that attack the locals. Vermin they’re called, like rats they spread pestilence with their bite. Ella’s world collides with another when she nearly decapitates a handsome stranger, who is very much alive.
Seth deMage, the new Duke of Leithfield, has returned to his ancestral home with a mission from the War Office — to control the plague of vermin in rural Somerset. He needs help; he just didn’t expect to find it in a katana-wielding scullery maid.
Working alongside Seth blurs the line between their positions, and Ella glimpses a future she never dreamed was possible. But in overstepping society’s boundaries, Ella could lose everything – home, head and her heart…
Genres: Historical urban fantasy with zombies and romance.
Years ago, everything changed. Phantoms, massive beasts of nightmare, began terrorizing the world. At the same time four girls, the Effigies, appeared, each with the unique power to control a classical element. Since then, they have protected the world from the Phantoms. At the death of one Effigy, another is chosen, pulled from her normal life into the never-ending battle.
When Maia unexpectedly becomes the next Fire Effigy, she resists her new calling. A quiet girl with few friends and almost no family, she was much happier to admire the Effigies from afar. Never did she imagine having to master her ability to control fire, to protect innocent citizens from the Phantoms, or to try bringing together the other three Effigies.
But with the arrival of the mysterious Saul—a man who seems to be able to control the Phantoms using the same cosmic power previously only granted to four girls at a time—Maia and the other Effigies must learn to work together in a world where their celebrity is more important than their heroism.
But the secrets Saul has, and the power he possesses, might be more than even they can handle…
Genre: Contemporary coming-of-age sci-fi with magical girls that fight giant monsters.
Celosia Brennan was supposed to be a hero. After a spectacular failure that cost her people their freedom, she is offered a once-in-a-lifetime chance at redemption. Together with a gifted team of rebels, she not only sets her sights on freedom, but defeating her personal demons along the way.
Now branded a failure, Celosia desperately volunteers for the next mission: taking down the corrupt Council with a team of her fellow elementally gifted mages. Leading the Ember Operative gives Celosia her last hope at redemption. They seek to overthrow the Council once and for all, this time bringing the fight to Valeria, the largest city under the Council’s iron grip. But Celosia’s new teammates don’t trust her—except for Ianthe, a powerful Ice Elementalist who happens to believe in second chances.
With Council spies, uncontrolled magic, and the distraction of unexpected love, Celosia will have to win the trust of her teammates and push her abilities to the breaking point to complete the Ember Operative. Except if she falters this time, there won’t be any Elementalists left to stop the Council from taking over not just their country, but the entire world.
Genre: Sci-fi second world fantasy with elemental magic and automobiles.
What if a high-tech computer game was a gateway to the dangerous Realm of Faerie?
When a game…
Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch — or that she’ll be battling for her life against the Dark Queen of the faeries.
Tam Linn is the perfect hero — in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he’s the only one who can help her.
Winning is everything…
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen… before it’s too late.
Genre: Contemporary sci-fi fantasy retelling.
Nicolette’s awful stepsisters call her “Mechanica” to demean her, but the nickname fits: she learned to be an inventor at her mother’s knee. Her mom is gone now, though, and the Steps have turned her into a servant in her own home.
But on her sixteenth birthday, Nicolette discovers a secret workshop in the cellar and begins to dare to imagine a new life for herself. Could the mysterious books and tools hidden there—and the mechanical menagerie, led by a tiny metal horse named Jules—be the key to escaping her dreary existence? With a technological exposition and royal ball on the horizon, the timing might just be perfect for Nicolette to earn her freedom at last.
Gorgeous prose and themes of social justice and family shine in this richly imagined Cinderella retelling about an indomitable inventor who finds her prince . . . but realizes she doesn’t want a fairy tale happy ending after all.
Genre: Steampunk fantasy fairytale retelling. With faeries.
Ah, genre bending, how difficult you make shelving my books. What genre bending books have you read?